using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TowerDefence
{
    public class TowerManager 
    {
        public const string EnemyPath = "Model/Role/";

        public static GameObject CreateTower(string modelName)
        {
            GameObject obj=Resources.Load<GameObject>(EnemyPath+modelName);
            GameObject tower=GameObject.Instantiate(obj);
            return tower;
        }
    }
}

